Introductory drafts based on current game materials, awaiting the developer’s review.
Meet Wood Pencil Studio
We are a small team: 木头 (Wood) creates the art, and 铅笔 (Pencil) writes the code. Together, we are making Three Kingdoms: Fate of the People.
A path of rebuilding
The developer’s October 11, 2026 post reflects on ten years of development and recalls coverage from 2014. The project moved from RPG Maker to Unity and then Godot, with discarded versions and fresh starts along the way. Some experiments ended; other ideas survived the rebuilds.
A renewed collaboration with an art partner helped shape the current game. Our aim is to turn a love of Three Kingdoms strategy into playable details: managing cities, commanding battles and encountering its people.
The next step
The October 24 post shared progress on an Android test build. PC remains the priority. Mobile screen and control adaptation will follow a stable PC version, with Android and iOS both in the plan. NS is a future goal.
Read the original posts
Based on our public development notes. We will keep sharing the next steps as the project grows.